The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

North American box art
Developer(s) Nintendo EAD
Monolith Soft
Publisher(s) Nintendo
Director(s) Hidemaro Fujibayashi[1]
Producer(s) Eiji Aonuma
Shigeru Miyamoto
Satoru Iwata
Designer(s) Yoshiyuki Oyama
Composer(s) Hajime Wakai[2]
Shiho Fujii
Mahito Yokota
Takeshi Hama
Koji Kondo[2]
Series The Legend of Zelda
Platform(s) Wii
Release date(s) EU November 18, 2011[3]
NA November 20, 2011[4]
JP November 23, 2011[5]
AU November 24, 2011[6]
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)

The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード Zeruda no Densetsu: Sukaiwōdo Sōdo?) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Developed by Nintendo Entertainment Analysis and Development with the help of Monolith Soft, it was released in all regions in November 2011. The game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting.[8][9] A limited edition bundle featuring a golden Wii Remote Plus was sold coinciding with the game's launch, and the first run of both the standard game and the limited edition bundled included a CD containing orchestrated tracks of iconic music from the franchise in celebration of the franchise's 25th anniversary.[10]

The game's storyline is the earliest in Zelda continuity, preceding The Legend of Zelda: The Minish Cap and The Legend of Zelda: Ocarina of Time.[11] Skyward Sword follows an incarnation of the series protagonist Link who was raised in a society above the clouds known as Skyloft. After his closest childhood friend, Zelda, is swept into the land below the clouds by demonic forces, Link does whatever it takes to save her, traveling between Skyloft and the surface below while battling the dark forces of the self proclaimed "Demon Lord", Ghirahim.

Upon release, the game received universal critical acclaim, receiving perfect scores from at least 30 publications,[12][13] including IGN, Wired, Edge, Famitsu, Eurogamer, Metro GameCentral, and Game Informer. Much of the praise was directed at the game's intuitive motion-based swordplay and the changes it brought to the Zelda franchise.

Contents

Gameplay

The gameplay of Skyward Sword departs from the Legend of Zelda series' traditional flow of alternating overworld and dungeon exploration by integrating the two more than other games in the series.[14] The controls are revised, with swordplay based on the Wii MotionPlus peripheral, which allows one-to-one motion control between the Wii Remote and the in-game sword.[15] In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit.[1]

In addition to the sword, there are items such as a mechanical flying beetle to grab items from a distance, a whip, and series staples such as bombs, a slingshot and a bow, which can also be controlled with the Wii MotionPlus.[15] An upgrade system has been introduced, which enables the player to increase the power of equipment such as the wooden shield by collecting items from fallen enemies.[16] A stamina meter allows for sprinting and running up walls.[17] Drinking health-restoring potions does not interrupt the gameplay anymore, and the maps are now easier to read, making it harder to get lost in the game.[18] The player has the option to partially turn off the heads-up display.[18]

Plot

In the chronology of the series, Skyward Sword is a prequel to Ocarina of Time, and elaborates on the origins of the Master Sword and Ganon.[19][20] According to legend, after the creation of Hyrule, the Triforce was entrusted by the Golden Goddesses Din, Farore and Nayru to the deity known as Hylia. However, the Demon King Demise gathered an army to take the Triforce for his own evil intent. Using her power to create the floating islands called Skyloft to keep the Hylians and the Triforce safe, Hylia and the remaining tribes—the Ancient Robots, the Parella, the Kikwis, the Gorons, and the Mogmas—battled Demise's horde before the demon was defeated.

The plot begins many years after the prologue and follows an incarnation of the protagonist Link, who was born and raised in Skyloft, who begins to have dreams of a strange figure. Woken up by his childhood friend Zelda, Link gets ready for the Wing Ceremony, a tradition to acknowledge one as knight. Link completes the ceremony after overcoming the attempts of a classmate, Groose (バド Bado?), to sabotage him. However, Zelda is then taken in by a storm which sucks her down to the still demon-infested Hyrule. Soon after, Link learns that the figure from his dream is Fi (ファイ Fai?), the spirit of the Goddess Sword which Hylia created in case the evil she defeated was to stir again. With guidance from an elderly woman in the Sealed Shrine, Link pursues Zelda to the Skyview Spring where he encounters the Demon Lord Ghirahim, who is responsible for Zelda's predicament. However, tracking her down to the Earth Spring, Link learns that Zelda is being protected by a mysterious woman named Impa. It is later at the Lanayru Mining Facility that Link receives the Goddess Harp from Zelda, as she and Impa depart into the past through a Gate of Time before it is destroyed during the fight with Ghirahim. Later, when Groose ends up following Link to the surface before fighting the monster known as the "The Imprisoned", the elderly woman advises Link to seek out three sacred flames of the Golden Goddesses in order to increase the power of his sword to activate the second Gate of Time within the temple. Along the way, he also strengthens his spirit through the trials set by the three Goddesses. Once all three flames are infused into it, the Goddess Sword transforms into the Master Sword and he is able to enter the Gate of Time, arriving in the time period where Demise was just recently sealed away by the Goddess.

Zelda reveals she is the reincarnation of Hylia herself; her trip to the Springs meant to restore her past life's memory before traveling back in time to enter a deep sleep in order to keep Demise's seal active so that The Imprisoned, Demise's cursed form, cannot break free. She tasks Link to search for the Triforce hidden in Skyloft to destroy Demise. Once acquiring the complete Triforce in the present, Link uses its power to crush The Imprisoned under the descending Isle of the Goddess. Soon after, Zelda awakens from her slumber and is reunited with Link and Groose. However, the reunion is cut short by Ghirahim as he kidnaps Zelda before entering the Gate of Time, intending to resurrect Demise in the past.

Despite Link's attempt to stop him, Ghirahim succeeds in sacrificing Zelda's life force to The Imprisoned. It reverts into Demise, who reveals Ghirahim to be his sword. He challenges Link to battle, impressed with the youth's bravery. Link manages to mortally wound Demise in their epic battle, giving Zelda back her soul in the process. In his final words, Demise swears that his hatred will be reborn and will haunt the descendants of Link and Zelda for all time, before he disperses into a mist which is then absorbed by the Master Sword. With her mission done, Fi asks Link to place the Master Sword into the shrine's pedestal while she enters a deep sleep. Link and Zelda also say their goodbyes to Impa, who is revealed to be of this time and must watch over the Master Sword to ensure Demise's destruction. Link, Zelda, and Groose return to the present, where the elderly woman reveals herself to be Impa before she finally passes on after fulfilling her duty. After saying their goodbyes to Groose, Zelda admits to Link that she wishes to stay in Hyrule, while both of their Loftwings fly off in the distance.

Development

In April 2008, game designer Shigeru Miyamoto confirmed the Zelda team to be "forming again to work on new games".[21] He later clarified at the E3 2008 trade show that the staff members had been working on a new installment in the series for the Wii.[22] The development of Skyward Sword started between the production cycles of the two The Legend of Zelda games for the Nintendo DS: it began after the completion of Phantom Hourglass and before the development of Spirit Tracks.[1] Director Hidemaro Fujibayashi and his team developed Skyward Sword and Spirit Tracks simultaneously until the latter was completed and all staff was transferred to work solely on the Wii game.[1] A report of Official Nintendo Magazine pointed out that the developers were still in the planning stages in November 2008, and that a first screening at E3 2009 was considered an optimistic prediction.[23]

While the implementation of the graphics was not advanced enough to present actual footage at the 2009 trade show,[24] the story of the game was almost completed,[18] and a single piece of concept art was revealed to a select group of journalists.[25] The image was released to the public a few days later, and showed a near-adult Link with a shield in his left hand, a mysterious female figure standing at his back.[26] During an interview, Miyamoto gave a hint on the story by pointing out that Link does not hold a sword in the illustration.[26] The comment raised speculation about the mysterious female being a personification of the Master Sword.[27]

Miyamoto also announced utilization of the Wii MotionPlus peripheral for integral parts of the gameplay, such as sword-fighting.[25] Support for this feature was dropped for several months because producer Eiji Aonuma did not feel it was effective enough.[1][28][29] However, the decision was eventually reversed when Miyamoto told game designer Katsuya Eguchi to challenge Aonuma with creating swordplay similar in quality to that in Wii Sports Resort.[28] This turn of events also resulted in Skyward Sword borrowing some of its technology from the sports game.[1] Aonuma later confirmed Wii MotionPlus to be mandatory, and described aforementioned swordplay as feeling very natural, as if Link's sword and the player's controller became one.[8] Instead of developing Skyward Sword around cutscenes, the team focused on the gameplay mechanics first.[30] The game was intended to correct the flaw of too big and vacant areas in Twilight Princess, while maintaining and improving on the realism it portrayed.[28][31][32] Nintendo president Satoru Iwata revealed plans to release the game by the end of 2010,[33] and mentioned that it would debut at E3 2010.[34]

At Nintendo's press conference coinciding with the trade show in June 2010, it was announced that the subtitle of the Wii Zelda was Skyward Sword, and that the game would be delayed until 2011.[35] The presentation also revealed a hybrid of graphics from Twilight Princess and The Wind Waker resembling a painting come to life, similar to the graphics of Okami.[36] The art style has been described as resembling the work of impressionist painters like Cezanne and was chosen based on the designers' desire to tell a fantasy story.[37] One of the reasons fully realistic visuals were dropped was to allow for more exaggerated character designs, emphasizing the enemies' attacks and weaknesses.[18] The game's soundtrack was primarily composed by Hajime Wakai, and long-standing series musician Koji Kondo provided additional compositions.[2] Staff members expressed their wish to include orchestral music in Skyward Sword, but Miyamoto initially intervened because he felt its inclusion was not yet necessary for a presentation that focused on gameplay.[1][18][38] After the summer break of 2010, however, it was decided that there would be orchestra recordings, and Super Mario Galaxy composer Mahito Yokota joined the development team as orchestration director.[38] At E3 2011, it was announced that Skyward Sword would be released in Q4 2011.[39] On August 17, 2011, Skyward Sword was announced to be released in Europe on November 18, 2011, and in North America on November 20, 2011.[3][4] The game was released as both a standard edition and a limited deluxe edition that includes a gold Wii Remote Plus. For the initial production of the game, an anniversary CD was included with both editions of the game containing orchestrated music of iconic music of the series.[40]

Marketing

Skyward Sword was available as a demo at the Australian Nintendo Connection Tour 2011 at selected Westfield stores and was the central theme of the event, attracting vast amounts of attention and praise. Actor/comedian and series fan Robin Williams, and his daughter Zelda, have starred in TV commercials promoting the game. A short comic based on the game was published weekly in five parts on Nintendo's official The Legend of Zelda: Skyward Sword website, written and illustrated by Jerry Holkins and Mike Krahulik under their Penny Arcade Presents series.[41] The story is narrated by Gaepora, Zelda's father.[42]

Technical issue

During the game there is a technical issue that can prevent the player progressing further in the game. Save files can be sent to Nintendo to be fixed or the "The Legend of Zelda: Skyward Sword Save Data Update Channel" can be downloaded for free to fix the issue.[43]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 93.86%[13]
Metacritic 93 / 100[12]
GameStats 10.0 / 10[44]
Review scores
Publication Score
1UP.com B+[45]
Computer and Video Games 9.8 / 10[13]
Edge 10/10[46]
Electronic Gaming Monthly 8.5[47]
Eurogamer 10/10[48][12]
Famitsu 40/40[49]
Game Informer 10/10[50]
Game Revolution A[13]
GamesMaster 96%[13]
GameSpot 7.5/10[51]
GamesTM 9/10[52]
GamesRadar 9/10[53]
GameTrailers 9.1/10[54]
IGN 10/10[55]
Nintendo Power 9.5/10[56]
Nintendo World Report 10/10[57]
Official Nintendo Magazine 98%[58]
X-Play [59]
Destructoid 9.5/10[60]
Machinima 9.5/10[61]
Wired 10/10[62]
Joystiq [63]
The Daily Telegraph [64]
Metro GameCentral 10/10[65]
The Guardian [66]
Awards
Entity Award
Bluefield Daily Telegraph,[67] Click,[68] Edge,[69] G4,[70][71] Gamereactor,[72][73] Metro GameCentral,[74] MMGN,[75] Nintendo Life,[76] San Jose Mercury News,[77] ScrewAttack,[78] Washington Examiner[79] Overall Game of the Year
GameSpot,[80] GameTrailers,[81] IGN,[82] GameZone,[83] Metro GameCentral,[74] Nintendo Life,[76] Spike Video Game Awards,[84] UGO Networks[85] Wii Game of the Year
GameTrailers,[81] Spike Video Game Awards[84] Best Motion Game
Digital Trends,[86] MMGN[75] Best Action/Adventure Game

Skyward Sword has received universal critical acclaim, receiving perfect scores from at least 30 publications,[12][13] with an average rating of 94.02% on GameRankings based on 48 reviews,[13] 93 out of 100 on Metacritic based on 73 reviews,[12] and 10.0 out of 10 on GameStats.[44] Skyward Sword's first review, from ONM on October 20, scored 98%, praising the title as the "best Zelda game ever made".[87] A day later, Edge gave the game 10/10. Edge's review said "How apt that this ultimate tale of hero-making should see Nintendo’s hardware become the console it was always meant to be", describing it as "a game made for Christmas Day, released an agonizing six weeks before".[46] GamesTM gave the game a 9/10, and said "Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates."[52] Game Informer said "Skyward Sword is one of those rare treasures, a 10/10 game."[50] The Guardian 's review stated, "nobody could argue that it's anything less than a masterclass in the art of crafting video games."[66]

IGN awarded the game a perfect score of 10 out of 10. In regard to motion controls, IGN's reviewer Richard George praised them for their integral implementation into the gameplay, stating: "After slashing enemies with 1:1 sword movement, I never want to go back." He considered Skyward Sword to be "the purest, most perfect realization of Nintendo's ambitious goals for motion-controlled gaming", going on to say it "is the greatest Zelda game ever created. It's the best game for Wii and one of the finest video game accomplishments of the past 10 years."[55] Game Informer praised the controls as the best in any Zelda game, writing that "when the correct method to defeat each foe finally clicked, I felt a sense of satisfaction that repeatedly tapping the A button never provided."[50] GamesRadar however felt that "though we still prefer traditional button inputs, we have to admit that the Wii MotionPlus really does work well here overall, and while the detractions are there, they're relatively small."[53] Eurogamer called the motion controls "as integral to this game as the analogue stick was to Mario 64." Eurogamer's reviewer stated that the MotionPlus controls "perfectly" track movement "without requiring energetic gestures" and give players a "more direct link to Link."[48] In contrast to most reviews, EGM's reviewer Ray Carsillo felt that the MotionPlus controls follow the player "too well." He preferred the simpler motion controls found in the Wii version of The Legend of Zelda: Twilight Princess stating, "...this could’ve been one of the greatest Zelda games yet had the controls just worked" and ended by saying, "Even with cruddy controls, [the game] is still an epic adventure worthy of the franchise—and it should absolutely be played by all fans of the series."[47]

1UP particularly noted the dungeons, a staple of the series, that "consistently stand as the most brilliant element of the Zelda formula, and Skyward Sword sends you exploring though catacombs on par with some of the best in the series", that "the developer has artfully crafted intelligently designed spaces that utilize your entire skill set". They were however less pleased with the quests outside of the main story, such as the "fetch quests" that they felt "start to feel more like filler material than inspired game design".[45] Joystiq echoed this view feeling that some side quests did "nothing but stuff a few more insubstantial hours". However, they still praised the overall length of the game that "without them, would still be 25 to 30 hours long", going on to state "Skyward Sword is given plenty of time to shine through its excess, and when it does, it will completely consume you."[63] In contrast, Wired commented on what they felt was "tons of content that doesn’t get repetitive", while also noting that "you don’t have to do any of these things to complete the game, but they are good substantial rewards for going the extra mile".[62] Metro GameCentral gave the game a perfect score of 10 out of 10, describing the game as a "revolution" that will "not only change the way you think about Zelda but also the whole concept of motion controls."[65]

Skyward Sword received positive critical acclaim in Japan as well. Famitsu magazine gave Skyward Sword a perfect 40/40 score making it only the sixteenth game in the publication's history to receive the rating and is also the third Zelda game to receive the honor.[49] ScrewAttack gave this game a 9.5 out of 10.[88] Giant Bomb gave the game a rating of 4 out of 5 stars.[89]

GameSpot however gave the game a comparatively lower score of 7.5/10, mainly criticizing its motion controls, linear progression and formulaic gameplay. GameSpot critic Tom Mc Shea states in his opening paragraph, "Nintendo has kept the elements that have hung like an acidic cloud over past iterations while crafting a new control system to keep it from feeling like the same old game. Inconsistent controls continually torment poor Link, and the predictable structure does little to distract you from these faults."[90] Shortly thereafter, GameSpot added an addendum to the review, stating that it incorrectly described the Wii Remote's infrared sensor as being responsible for aiming in the game and that the review had been edited accordingly. Mc Shea later explained that although there was some misinformation regarding the controls, the other faults of the game still remain.

Awards

Skyward Sword has won numerous awards, including Game of the Year awards from organizations and publications such as Edge,[69] Metro GameCentral,[74] ScrewAttack,[78] Nintendo Life,[76] Click,[68] San Jose Mercury News,[77] MMGN,[75] Bluefield Daily Telegraph,[67] The Washington Examiner,[79] Gamereactor,[72][73] and G4,[70] where it won a poll consisting of over 500,000 votes.[71] The game also won Wii Game of the Year awards from organizations and publications such as the Spike Video Game Awards,[84] UGO Networks,[85] IGN,[82] GameTrailers,[81] Nintendo Life,[76] GameSpot (Readers' Choice),[80] and GameZone.[83]

GameTrailers also gave it the "Best Motion Controls" award and nominated it for the "Most Innovative" and "Best Action Adventure" awards.[81] IGN also gave it the awards for "Best Wii Graphics", "Best Wii Sound", and "Best Wii Story",[82] and nominated it for the awards of "Best Adventure Game", "Best Graphics", "Best Sound", "Best Developer" (Nintendo EAD), and overall "Game of the Year".[91] It has also received awards such as the GameZone award for "Best Original Soundtrack",[92] the Nintendo Life award for "Best Audio",[76] The Daily Telegraph awards for "Best Level Design" and "Best Developer" (Nintendo EAD),[93] and the Edge award for "Publisher of the Year" (Nintendo).[69]

Sales

In Japan, roughly 195,000 copies were sold in its first week as well.[94] This adds up to a total first week sales of 919,119. According to Nintendo of America president Reggie Fils-Aime, Skyward Sword is the fastest selling title in the Legend of Zelda series.[95]

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External links

The Legend of Zelda portal
Video games portal
Nintendo portal